Breath Of The Wild 2: 10 Features The Zelda Sequel MUST Include

4. Weapon Repair

BOTW 2 TRAILER
Nintendo

If you've ever played Dark Souls or Fallout 3/New Vegas, then you're more than likely familiar with the concept of weapon durability systems. Breath of the Wild has this concept too, but there are a ton of flaws in how the devs handled it. Weapon durability systems are fine when done well, but BOTW cuts out something some would argue is a tad important for a system like this: weapon repair.

It cannot be understated how embarrassing it is to go up against a Lynel, finally having a weapon that can kill him and armor that can withstand his attacks, getting him down to his last sliver of health, and then having your weapon break into a million pieces with only minimal warning.

This wouldn't be so much of a problem if you had any means of repairing your weapons when they're about to break. Even if it's just the really good ones that you can't get from just any store, like the guardian weapons. If you're getting them from scientists who create them, surely they can repair them?

But you're probably bemoaning this, saying that it would suck to have to trek all the way back to have them repaired after a single skirmish because these weapons break so fast.

To which I reply, thanks for the segue...

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?