Call Of Duty: Advanced Warfare - 10 Killer Features It Must Have
3. User Created Content
Bizarrely, despite having such a huge fanbase, Call of Duty has always been reluctant to allow its players to embrace their creative side. When Halo 3 launched with its Forge mode way back in 2007 it was a critical success because it allowed gamers to create their own experiences and change the game's maps to suit different game-types and modes. Another title that has recently had success in allowing users to make their own content is Grand Theft Auto V; it's amazing how many different experiences you can get from one big map. Call of Duty has never really embraced this though. Arguably, there isn't much you can do with the game's resources but you may have said the same thing about Halo several years ago. Creativity is at an all-time high too; Minecraft might not be in the same genre as Call of Duty but its a great example of how gamers can shape their own worlds and their own fun at the same time. The main problem with introducing a map editor and opening the series up to the minds of its users is the timescale of a Call of Duty release. The annual Call of Duty game renders the previous year's release insignificant; the users all flock to the new title and the previous one receives little to no support as the development team moves onto their next project. Adding creative tools to the game might be a pointless endeavour, but it's one that may be worth looking into at some point in the series. Likelihood: Not going to happen. It's too late in the day for Advanced Warfare to feature a custom creation mode and the short lifecycle of a Call of Duty game makes it unlikely to ever happen. Still, it would be a great idea should Activision ever wish to look into it.
I have an addiction to achievements, a craving for new bands and a dream to become Captain America. I once finished second in a Mario Kart 7 tournament so I'm kind of a big deal.