2. A More Solid Gameplay Experience
This is more geared toward the next-gen versions of the new Call of Duty game, however I would still consider it a good idea for Activision to implement it in the current-gen consoles as well. For those of you that don't know, all of the Call of Duty games run on a heavily modified Quake 3 engine, technology that was originally released in 1999. Obviously, since then, games have evolved by leaps and bounds, and this is the primary reason for flaws in one's multiplayer experience. While not the biggest factor in something such as say, lag (which is yet to be discussed), a new engine appropriate for a current-gen console, let alone a next-gen one, can vastly improve one's multiplayer experience. It can also improve other small aspects of the game, such as graphics, sound, smoothness of performance, frame rate, and a lot more. Call of Duty 4 wowed gamers when it was released because it was a fresh new experienced that signaled the end of the WWII era and the start of a new, modern era of the shooter genre, and although it has been an enjoyable one, it should go without saying that Call of Duty: Ghosts, as the new title to begin the era of next generation consoles, should have the same effect on us that Call of Duty 4 did in 2007. And this applies to current-gen consoles as well, albeit somewhat less.
The new Activision engine that will be the foundation for Call of Duty: Ghosts has rendered some very impressive faces. While it remains to be seen how this applies to an entire level, let alone a multiplayer game, it is a good bet that an adaptation of a new core for future games will result in a more enjoyable experience.