Crash Bandicoot: Ranking Every N. Sane Trilogy Boss Battle
9. Ripper Roo - Crash Bandicoot
As previously mentioned, less was certainly more when it came to Ripper Roo. The grid of water that interrupted his arena in the first Crash game made for a much more inventive boss battle than the stone floor of Cortex Strikes Back.
Unlike a few other Crash boss battles back on the tropical islands, Ripper Roo's difficulty was perfectly pitched for when you encounter him. He gave you a challenge enough that you had to strategise, but didn’t make you want to smash the controller to pieces like later levels. Looking at you, The High Road.
To defeat Roo, you had to jump on TNT boxes that moved with the current, timing it (or hoping) so he'd be near them when they exploded. While doing this, you had to make sure you yourself avoided the explosions, and dodged the hopping mad Roo.
While it didn't necessarily tear up trees, it does feel like the formula a few other bosses were built on, forcing you to keep an eye on several things at once. Loses points for insta-death if you fall into the clearly very shallow water though. Nobody likes water insta-death. Nobody.