Cyberpunk 2077: 10 Harsh Gameplay Truths You Need To Know
6. Rigid & Uninspired Enemy Levelling
Next up is the Borderlands comparison, though if Cyberpunk does indeed have this flaw it’ll share it with The Witcher 3 as well.
The issue comes with enemy level ups, and it’s a bit of a 'damned if you do, damned if you don’t' situation. Character levels in Borderlands and The Witcher were fixed, meaning they were always (for example) level 25, whether you were level 5 or level 50.
It opens up the map fairly organically, by making every area available early on. However, if you stray too far into an area you’re not supposed to be in yet, you’ll get the ever living snot pummelled out of you and kicked back to your last save.
While it can be frustrating, the alternative (unnaturally blocking off areas or using invisible walls) can be equally so. From what Cyberpunk has shown us though, it’s not so much the levelling up itself but how uninspired it all is.
We’ve seen baddies at levels ranging from 2 to 18, but there’s been no real difference in visuals or combat style. There’s such a huge focus on the numbers too that it all gets a bit much, floods the screen and breaks the immersion completely.