Cyberpunk 2077 - 8 Major Worries We Can't Shake
5. The Dialogue Seems... Bad
CD Projekt RED are clearly - clearly - incredibly good writers, narrative world-builders and storytellers in general. All three Witcher games excelled at putting you in the shoes of an emotion-stripped supernatural bounty hunter, and all the consequences that came alongside.
However, a lot of the dialogue shown so far looks like an attempt to continue the faux-"stylised" phrasing and notion of what "cool" is, from the Cyberpunk books.
The only problem? These books were written in the late 80s, being published in 1988 and 1990.
Like many movies that imagined the "dystopian" or corporately-mandated future of the 2000s and beyond, they are riddled with fairly cringeworthy, faux-rebellious phrases like "think dangerous, live dangerous!", referring to people of power as "suits", or talking about "leaving the meat behind, man" when it comes to living in the Netspace.
I'm not saying this stuff is outright bad, but it's notably outdated - indicative of a post-hippy time when sci-fi writers thought the future would splinter us into a 50/50 split of "the corporate elite" and the leather trenchcoat-wearing freedom fighters telling those squares like it is.
There's nothing worse than an entertainment property thinking it's cooler than it is, and if there's one thing that would detonate the foundations of everything being built, it's your parent's version of a cyberpunk script.