Days Gone: 13 Essential Tips & Tricks The Game Doesn't Tell You

6. Send Saved Civilians To Copeland (Initially)

Days Gone
Sony

One of the more common random events you can encounter in the world has you (sometimes begrudgingly) saving civilians being terrorised by bandits or Freakers. Once you've played the hero, you'll have the option to send them back to a camp, which early on will probably have you choosing between Tucker and Copeland's safehouses.

The former might look more appealing, as you get way more money for sending them there, but you should be prioritising Copeland, at least initially. You get fewer credits, but the boost in trust there is more than worth it (a currency you don't get at Tucker's), and it unlocks essential bike upgrades that you absolutely want to focus on across the first couple of hours.

Also, once you start doing missions for Tucker, it's actually a little difficult to level up Copeland in terms of credits and trust, so while you're raking it in for the new settlement, this is an easy way to keep the other one ticking over.

Advertisement
In this post: 
Days Gone
 
Posted On: 
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.