Days Gone 2: 10 Major Questions It Must Answer

6. Will Tucker's Camp Become A Problem?

Days Gone
Sony

One of the biggest missed opportunities in Days Gone is how it fails to explore the nuances between the first two camps you discover, run by Tucker and Copeland. The latter seems relatively fair and friendly, even if the leader is a bit of a nutter, while the former practically trades in slave labour in exchange for (barely) keeping its residents safe.

While Deacon is obviously uncomfortable with the approach Tucker takes, there's some begrudging respect there, yet the consequences of him sending people to her for "safety" is never explored. Whether you decide to send saved civilians to her camp or Copeland's, it doesn't matter, and has no real ramifications on the story.

It feels like a glaring omission to not return to Tucker's way of running her camp, which seems primed for disaster, especially as Deacon continues to lie to her and go against her wishes. The game seems to be building a kind of conflict between the two, but the resolution of that relationship is left hanging, and will hopefully be picked back up in the sequel.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.