Days Gone 2: 10 Major Questions It Must Answer

6. Will Tucker's Camp Become A Problem?

Days Gone
Sony

One of the biggest missed opportunities in Days Gone is how it fails to explore the nuances between the first two camps you discover, run by Tucker and Copeland. The latter seems relatively fair and friendly, even if the leader is a bit of a nutter, while the former practically trades in slave labour in exchange for (barely) keeping its residents safe.

While Deacon is obviously uncomfortable with the approach Tucker takes, there's some begrudging respect there, yet the consequences of him sending people to her for "safety" is never explored. Whether you decide to send saved civilians to her camp or Copeland's, it doesn't matter, and has no real ramifications on the story.

It feels like a glaring omission to not return to Tucker's way of running her camp, which seems primed for disaster, especially as Deacon continues to lie to her and go against her wishes. The game seems to be building a kind of conflict between the two, but the resolution of that relationship is left hanging, and will hopefully be picked back up in the sequel.

Advertisement
In this post: 
Days Gone
 
Posted On: 
Contributor

Writer. Mumbler. Only person on the internet who liked Spider-Man 3