Dead Rising 3 Review: 7 Reasons It's The First Must Own Next Generation Title

2. There€™s Still Room For Improvement

Deadrising3crowde3 600x300 It€™s incredibly obvious that I enjoyed my stay in Los Perdidos, but there are some areas that could be further improved or possibly killed off altogether. I understand that Microsoft wants to push Kinect voice commands as a revolutionary game changer in design, and I€™ll admit there€™s potential but in Dead Rising 3 they just don€™t work. If the commands worked, it would have absolutely been a blast to direct survivors or antagonize Psychopaths with my voice. For whatever reason though, I can get voice commands working everywhere except when playing this game, and it results in total frustration. Even voice commands for navigating menus rarely work and just leave you using the LT/RT triggers, when realistically you probably could navigate menus quicker with your voice. There€™s also an excessive amount of driving throughout missions that becomes infinitely more grating as the game progresses, due to road blocks frequently plugging up key roads for no reason. Near the end of the story it€™s nothing but a total nuisance to traverse between each section. It doesn€™t help that every side mission you receive just so happens to have you driving across the entire city just to begin it too. I actually firmly believe most gamers will just stop side content during the final stretches of the experience; it€™s that unbearable. Also, I once again wasn€™t as over the moon for protagonist Nick Ramos as I was for Frank and Chuck. That€™s not to say I never want to see him again, but they could alter his personality to be a little less terrified as he€™s slaughtering zombies and lunatics. It's also baffling that there's no way to invite a friend for cooperative play, leaving you at the mercy of randoms.
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I write for WhatCulture (duh) and MammothCinema. Born with Muscular Dystrophy Type 2; lover of film, games, wrestling, and TV.