Dead Space 3: 10 Reasons It Sucks

5. Firefights

Though the last Dead Space game did ramp up the action considerably, it still didn't de-evolve into full-blown Call of Duty-inspired firefights, though the introduction of a few elements in DS3 are definitely worrying. The inclusion of human enemies who shoot at you means that a cover system has also had to be implemented, whereas in the previous games, taking cover from a Necromorph would have been both pointless and silly. Even in the 25-minute demo, there's far too much in the way of gunfights; they should be a minimal aspect of the game, and Isaac should be the only one shooting - at the Necromorphs. This just seems too radical a move away from the Dead Space we know and love; plus, the fire-fights in the demo are all woefully boring and repetitive.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.