Dead Space 3: 10 Reasons It Sucks

4. Clunky Technicals

Again, this is "only" the demo of the game, so a lot could have been cleaned up since this build of the demo was made, but on the strength of it, it seems like there's going to be a lot of irritating and clunky mechanics in Dead Space 3, and they're primarily a result of the decision to include co-op play. The first is that if your team-mate runs to the next section before you're ready, you'll just suddenly be transported into a cut-scene. While it's a common complaint with co-op games and difficult to avoid, it's nevertheless extremely jarring and doesn't help to create a consistent or coherent atmosphere. The other issue I had with the demo was the constant "Ladder blocked by partner" display that appeared; apparently in this game you are unable to climb a ladder at the same time as your ally. That seems awfully 1998, no?
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.