5. Presentation

If Capcom's immaculate combat design was the high-point of the last four games, occasionally it felt like they'd glossed over some of the basics in order to focus all their attention on the big picture, a business-savvy approach albeit one which means the smaller things were neglected. The same can't be said for this latest offering, though, which boasts some unexpectedly meticulous design, particularly as far as the interface goes; the awkward menus of the last four games just didn't feel cohesive to the product as a whole, forcing you to quit to endless menus to check out various stats, but here the presentation feels a lot more streamlined. It also makes gameplay feel smoother; particularly inspired is the ability to switch between Angel and Demon form with the simple press of a trigger. It is all about making it easy for us to navigate this world and the array of options it has.