6. Gameplay
The gameplay mechanics have pretty much stayed the same but have added a few new things while taking some away. It feels well balanced and extremely smooth to execute combos together for both experts and a mature players. Staying true to the original, Dante's main weapon is his sword Rebellion( a gift from his father Sparda) and his guns called ebony and ivory. Along the way he will pick up various other weapons that will amass to a small arsenal of destruction that will have you wanting more. The main combos base around hacking and slashing with rebellion and adding in a few gun shots here and there. The developers have taken away the option to pick a "class type" and keep Dante te same similar to how Nero was in the 4th installment. During the course of the game Dante will acquire an angelic scythe and demonic axe called Osiris and Arbiter. With these added weapons along with others, that I do not want to spoil, the combos become much more integrated into one another allowing you to test new moves to see if you can string them together properly. Each button corresponds with either an angelic or demonic attacks as well as buttons designated for your sword and guns. Each are easy to perform and switch between with holding down either the L2 or R2 button (or LT or RT). It makes the combat feel more variety rather than hitting the same button over and over. It really gives he players a chance to test themselves as well as their imagination. As in the other games, you will be rated on your combat ability with a letter grade, with the best being a "SSS" which is extremely difficult to get. But the developers at Ninja Theory have assured gamers that achieving better letter grades will be easier than the last games and will be much easier to do combos. With better combos come better upgrades, rewards and extras that every game has had so far. And from the looks of the demo, which you better have download by now, the developers told the truth. I honesty love the way it feels and how it looks as well.