Dungeons And Dragons: 10 Best Subclasses You Need To Play!

5. Druid - Circle Of The Moon

Templar Dungeons and Dragons
Wizards of the Coast

I personally feel several of the Druid Circles are interesting in theory, but not in practice. Land Druids gain some nice spellcasting and the auras granted by Shepherd druids can be nice, but for my money, nothing gives you that raw sensation of wish fulfillment the way the Circle of the Moon does.

The cornerstone of this class is supremely strengthening the druid’s Wild Shape, an ability that allows them to transform into animals. As a moon druid progresses, theyll remove the restrictions of changing shapes much earlier than other Druid Circles.

On top of that, Moon druids will eventually gain the ability to give their Wild Shape magical attacks, and can even push beyond the regular boundaries, becoming wickedly powerful elementals of Earth, Water, Fire or Air.

Keep in mind this is all on top of the huge variety of druid spells at their disposal, which they can change daily. Tally all this up, and the Circle of the Moon Druid becomes a threat to any opponent.

Contributor

A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.