Dying Light 2: 10 Crucial Things It Must Improve
4. Overhaul The Menu
Dying Light's menu system is a pile of hot garbage.
Sure, the map is serviceable enough, even if PS4 users quickly became irritated by the fact that even slightly brushing the touch pad brings up the map. The real mess lies in the inventory and, in particular, the crafting system.
There is little in the way of sorting through the literal hundreds of crafting recipes you'll accumulate through your playthrough, the majority of which you won't even touch. Worst of all, the most popular formula you'll use in the game (creating medkits, because zombies are dangerous and there's minimal auto-healing) was left near the very bottom. While, yes, crafting didn't happen in real time life it did in The Last of Us, it still gets incredibly tedious.
The inventory also suffers from simply being a giant list, but less so, as you can only hold a certain number of weapons and equipment items at a time. Even this feels awkward, with swapping weapons out of your backpack into your inventory does feel clunky, especially as the weapons are not sorted very well, with a custom painted machete that's also on fire somehow being placed between two broken gas pipes you picked up on accident.
Creating a cohesive menu can be hard, but at least it can't get any worse. (Right?)