Fallout 4: 10 Core Improvements Fans Haven’t Considered
5. An In-Game Map & Pip-Boy Readout
The Pip-Boy is a genius creation - a one-stop wrist-mounted shop for all your needs and biometric data, presented through a lovingly retro aesthetic. However, Bethesda totally missed a trick in having the wrist readout from this be available without having to pause and break away from what you're doing. Quite simply, there should be a way to continually keep the map on-screen with options for navigation to be flagged more obviously if the player desires - but most importantly just allowing you to keep track of where you've been and what links to what. Taking a page from The Witcher/Dragon Age we should be able to send out a pulse that flags potential threats and characters too - with a scale setting on depending on if you're out in the Wasteland or in a smaller city/village. This would aid immensely in showing that say, 100m north-west there's an item of interest, but there's also a potential threat - so ready-up accordingly. It also gets around the nightmare scenario many have had where a rogue enemy jumps you as if from nowhere, all because the tiny red blips on the screen only account for what's right ahead.