Fallout 4: 10 Key Lessons From 2013's Biggest Games

9. Third Person Mechanics - Tomb Raider

2013's Tomb Raider was a perfect example of how to reboot a game: it retained the core tenets of the original's gameplay, but improved upon them massively with more fluid, versatile mechanics which simply made the game a lot more fun to play. The smooth animation of Lara moving around the island, the range of objects she can interact with, and how easy all this is to do, ensured it was one of the best games of last year. Now, it would be a mistake for Fallout 4 to become too focused on platform play, but if some of this versatility rubbed off, would it be such a bad thing? The third-person view in Fallout 3 and New Vegas is, to be fair, pretty appalling. The game was clearly designed to be played in first-person perspective, and as such it seems like little effort has been made otherwise: the running and combat animations are particularly awful, resembling a charity shop puppet with a few broken strings. Wouldn't it be great to see the game operate half-way realistically from a third-person view? While scanning rooms for objects would probably still require a switch to first-person, if the characters didn't look so goofy moving around in third-person, that would be a huge gain.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.