Fallout 4: 10 Key Lessons From 2013's Biggest Games
7. Don't Promise Multiplayer That Can't Be Delivered - Grand Theft Auto V
One of the biggest question marks surrounding Fallout 4 is whether or not it will succumb to multiplayer mania like just about every major video game franchise going. Since Call of Duty made online such a big deal, it has become a hamfisted component of just about every franchise going, with the intention being to create an addictive multiplayer suite that will prevent players from selling their games on, as this takes away profits from publishers. Though we'll have to wait and see if Fallout 4 goes online, Bethesda would do well to pay attention to one of 2013's most popular games and learn a lesson from how it handled its online mode. Rockstar blew our collective minds when they first showed off GTA V's online mode, promising a living, breathing world featuring hundreds of awesome missions we could complete with our buddies. The result to date has been...underwhelming to say the least. Though it's novel fun for a few hours, this wears off once you realise that over 5 months since the online mode launched, Rockstar still hasn't delivered the much-anticipated heist missions, and with the next-gen revolution upon us, many gamers have just given up, having moved on to other games. If Bethesda do opt for some sort of open-world, online mode for Fallout 4, they need to make sure they can cash the cheques they write: don't promise a hugely ambitious multiplayer mode if it's not going to be functional from the outset (excusing a few first-week launch hiccups, which are acceptable).
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.