Fallout 4: 10 Key Lessons From 2013's Biggest Games
6. Enemy AI - Metro: Last Light
Enemy AI can make or break a game, and it's fair to say that the AI in the Fallout games has never really been spectacular: characters don't attack in remotely realistic ways, and it's not uncommon for an opponent to completely blank you as you walk up to him and blast his head clean off. So egregious was this enemy programming that a number of user mods were released to make foes more cautious and intelligent, essentially improving the game no end. For Fallout 4, Bethesda could take a page out of the book of Metro: Last Light, which gave its AI a severe injection of smarts after one of the chief complaints about Metro 2033 was that the AI was distractingly awful. One of the most impressive features of Last Light is how enemy patrols differ: you might think you've memorised a patrol pattern, and then suddenly it will change with no warning, meaning you have to be on your toes at all times. In addition to this, the enemies communicate in a far more authentic way when they suspect you're nearby, adding a whole other layer of tension and fun to proceedings. Making the enemies feel a little more like actual human beings in Fallout 4 would go a long way.
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