One of the great things about the Fallout series is that you can play through it pretty much however you like: you can play as Rambo reincarnated, or if you prefer a less-conspicuous approach, the Sneak skill is excellent for sneak-attacking enemies, stealing their wares, and in some cases even avoiding a fight altogether. Still, the stealth aspect has a long way to go before it can measure up to the likes of the Hitman and Splinter Cell games, which reward stealth even as they have increasingly allowed a more action-orientated approach. It'd be great to see each play style have its own set of rewards depending on how well you performed, and in terms of stealth, if you manage to avoid detection, there could be additional quest items gifted to you that would make you a more efficient silent killer. It'd also make a lot of sense to include the one stealthy weapon that has never made it into Fallout, the Crossbow, which was supposed to appear in Black Isle's version of Fallout 3 before it was unceremoniously cancelled.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.