Fallout 4: 10 Killer E3 Announcements Besthesda Need To Make

2. A More Rewarding Levelling System

The levelling system that was used for both Fallout 3 and Fallout: New Vegas made picking your skills and perks an instantly gratifying experience. It worked well enough, and was by no means awful, but it didn€™t reward gamers based on how they played, but rather through the choices they made. You could go through the entire game playing as a sledgehammer-wielding psychopath, and yet you could end up with a character that was actually an adept assassin or a skilled diplomat. It would be awesome to see Bethesda announce the adoption of a levelling system more similar to the one employed in Skyrim, whereby skills are increased based on the play-style of the gamer. This would certainly add to the immersive qualities of the game, but moreover it would greatly enhance the role-playing elements of whatever new engine they implement. Furthermore, the system used in Skyrim ensured that the choices that you made when levelling up were actually important, where in Fallout€™s system the allocation of points felt almost arbitrary.
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