Fallout 4: 10 Lessons It Must Learn From New Vegas

10. Go Back To The Vaults

Whilst it's understandable that the developers would have been keen not to ape Fallout 3 too much in the follow up, removing the vaults from the storyline was a gamble that didn't pay off. Focusing instead on a protagonist who was allegedly well versed in wandering the wastes, the game dragged you from point to point with only a few caves, creeks, and caverns to really go exploring in. Vault 34 was handy for arming yourself, and the Vault 22 mission had its moments, but neither really felt important. Tracing the franchise's origins back to Fallout in 1997, the whole premise of the game centres on life in and after the vaults. Even the entire retro-futuristic theme of the game, which is woven into absolutely everything, is largely possible because of these underground bunkers where time was figuratively frozen in the 2050s. Fallout 4 needs to see a swift return.
Managing Editor
Managing Editor

WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine