Fallout 4: 10 Simple Fixes That Would Improve Everything

7. A More Versatile Crafting System

Crafting systems are something of a mainstay for RPGs and open-world games, embedding a sense of realism and freedom into a game despite never being as versatile as players might hope. The crafting systems implemented in Fallout 3 and Fallout: New Vegas were painfully restrictive, serving as elaborate fetch-quests that rewarded players with fun but overly stylised weapons. The weapons you could make were fantastically diverse, but the real issue is that there was nothing rudimentary that could be crafted in a pinch. In a game that regularly touts the need for scavenging and survival you'd think that the inclusion of a few basic, brutal and easily constructed weapons and modifications might be a logical design choice. Why shouldn't players be able to simply bang a nail through a baseball bat or stuff a load of sharp objects and some gunpowder into a tin can? These basic additions could completely alter the way in which players navigate the wastes, affecting how they approach demanding encounters and determining what items they pick up and discard. Ultimately this simple fix could bring a wealth of additional approaches into the fray, which is always a good thing for a game that boasts some impressively sadistic examples of player freedom.
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