Fallout 4: 10 Simple Fixes That Would Improve Everything

3. Less Repetitive Dialogue

Like the proverbial arrow to the knee, repetitive dialogue is a crippling design flaw in large, open-world RPGs. There are few things more grating than walking past an unnamed character only to be met with a quip or remark that you've heard €“ word for word €“ hundreds of times over the course of your wasteland odyssey. Fallout: New Vegas was rife with dialogue that, for whatever reason, would be spewed out by almost every bystander, guard and merchant you'd come across. The sense that these worlds were dynamic, real and alive would immediately be erased by burdensome, clunky and overused dialogue. You'll never forget such gems as: "Have you seen that tower on the Strip all lit up? You can see it for miles!" €œWhat€™s the matter, huh? Can€™t stand the sight of your own blood?€ "Patrolling the Mojave almost makes you wish for a nuclear winter." "Tamper with that, and we're going to have a problem." "I hear Primm has a new sheriff. That should keep the Powder Gangers away." The problem was less pronounced in Fallout 3, which suggests that it's a problem that can be fixed. Whether that means adding more lines of dialogue or tinkering with the cues that set each line off, it would help in making the experience of Fallout 4 feel so much less artificial. At the very least, there would be fewer moments that might compel players to go on an in-game killing spree after being told some idle piece of information for the thousandth time.
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