Fallout 4: 10 Things That Would Make It Better For Newcomers
2. A More Rewarding Sense Of Progression
As much as it seems like the most asinine thing in the world, plenty people actively just gave up on Skyrim after getting their first taste of how big the world is. Forum chatter back in 2012 was filled with the vast majority praising everything in Bethesda's most impressive feat yet, but all the same there was a subset of fans and critics who could tell just by zooming the map out all the way, that they're never going to have the time to do it justice. Fallout 3 wasn't as overly gigantic as Skyrim, but the idea of just being another dot on the map rings true, especially when you bring up the Pip-Boy and do the now-standard open-world 'thing' of zooming out to admire the world around you. The transition from the Vault into the open Wasteland is one of the best contrasts in gaming, but instead of suddenly being plonked in the middle of such a wide expanse, the progression towards a much wider open world should be a slower burn next time. This is a strange comparison, but any who've played last year's Shadow of Mordor will know the brilliant moment halfway through where you realise the map you're in is actually only half of the entire play area. Moments like this are a great way to make players really take in a game's artistic direction, forcing you to perfect your skills and explore every nook and cranny of a given chunk of the world before moving on. It might not even be something you've ever considered if you personally love that feeling of literally just being a dot on a gargantuan map, but for those who'd like to really get a feel for where they can go and exactly what should be done - along with how long it might take - this would work wonders.