Fallout 4: 10 Things That Would Make It Better For Newcomers

9. Animation In General

Something that immediately stuck out if you played last year's Dragon Age: Inquisition, was that Bioware were taking their older hand-animated style made famous with the likes of Mass Effect, and applying it to the even more realistic character models of the new generation. The result was that it all looked a little bit naff, as characters came across more like broken-string puppets at times than actual people moving with weight and purpose. Bethesda's Creation Engine (the one that they switched to using in Skyrim) was a huge step up from that of Fallout 3's GameBryo engine, and although it rarely got too in the way of your progress, characters meandering off on their own, getting stuck in world geometry, having fish-mouthed conversations and having some jarring transitional animations were commonplace. It wasn't anything game-breaking, and many fans of both Bethesda and the Fallout/Elder Scrolls games take this sort of thing as just 'what you get in a Bethesda game', but they still stick out to anyone who's more accustomed with smoother presentations overall.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.