Again, like advanced armour customisation this is another hope from fans following the release of Skyrim. In the various Fallout games, there is the staple expectation of text-based conversation choices but they tend to be fairly obvious where it comes to choosing the good/bad options. With Skyrim, the world was much more dynamic and so the repetitive nature of some of the conversation options were reduced. From the description of fans, Skyrim was more like Fallout 3 than Oblivion and so it seems like a natural evolution that Fallout 4 should take its improvement notes from Skyrim especially given the success of that game. What fans are after are more shades of grey in the conversations; for example, when there are simply no good answers to a question that an NPC gives you, and its simply a case of working towards the least bad option. Alternatively it could be where simple conversations result in massive consequences. In Fallout 3, the destruction of Megaton was made plainly obvious to the player before they went through with it and although it was impressive, for the next game it would need to be a lot cleverer now that the gamer expects some world-changing event to happen because of their actions. Likelihood: 6/10