Fallout 4: 5 Things That Will Happen (And 5 That Should)

And 5 Things We Want To Happen...

5. Emergent Gameplay

One of the most conspicuous things making Fallout 3 seem decidedly older then games like Skyrim and even GTA IV is the lack of emergent gameplay. That is to say, you have to purposely go to a specific location in order to progress within the game€™s narrative. Things won€™t unravel organically €“ you have to move them along yourself. This is 2014 and elementary gameplay components like this don€™t cut the mustard any more. It just lacks subtlety. We€™ve already seen that Bethesda understand how beneficial it is to include emergent gameplay elements, typified by their incredible employment of dragons in the critically acclaimed Elder Scrolls V: Skyrim. While roaming the vast expanses of northern Tamriel the player will randomly encounter hostile dragons which they are obviously forced to react to. The game€™s world acting in this organic way means that each and every gamer will have a completely different experience and so will feel like they€™re in a living, breathing world.
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Hailing from South East London, Sam Heard is an aspiring writer and recent graduate from the University of Warwick. Sam's favourite things include energy drinks, late nights spent watching the UFC with his girlfriend and annihilating his friends at FIFA.