Fallout 4: 8 Games That Should Get Made

6. Fallout: Texas

One word: Texas is awesome. OK, one other word: survivability. Texas is an enormous place; larger than most nations in the world (roughly 2.8x the size of the entire United Kingdom). However, a lot of that is totally empty, with only 25 million living in the entire state. There are, in fact, large swaths of land in Texas that would be almost totally unaffected by a nuclear holocaust. New Vegas tried to capitalize on that by drawing out the Cowboy narrative and leaving Vegas mostly intact. A game set in Texas, however, could focus on the building of the new order and the new world. Sure, there weren't all that many people in Texas before, but why wouldn't people immigrate, build new cities, live in an unspoiled part of the world? And with diverse enough geography, Texas would make a truly stunningly beautiful setting , which would stand out from the gray and brown desolation of both New Vegas and Fallout 3. Why ditch an idea that seems to be working? Play as a settler or a native to the area who has to help build the new order. Rather than playing between different opposing faction in the area (like we usually do in Fallout), the player could have to choose between different voices within the same faction. Of course there would still be plenty of room for shooting the crap out of anything that moves, but a story more focused on rebuilding than preventing further destruction would be an awesome change for the Fallout series. Now, before I find myself buried under a pile of festering comments, I know there is a Fallout set in Texas, but Fallout: Brotherhood of Steel hardly counts as a Fallout game. It was more of just a way to make a few extra bucks by sacrificing the integrity of the intellectual property.

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Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.