Fallout 4: 8 Games That Should Get Made

5. Fallout: San Francisco, Fall of the Brotherhood

At the end of Fallout 2, the Brotherhood of Steel is a powerhouse player in California. Other than The Enclave, they're the only source of preserved technology in the wasteland. However, by the time we revisit the Mojave desert in New Vegas, we learn that the BoS has fallen from their high pedestal and are being slowly wiped out by increasing availability of technology and increasingly less scared locals. WTF guys? How did they go from preservers of technology with 200 years of weapons superiority over everyone else to hiding in a bunker and only coming out at night? That's what Fallout: San Francisco would seek to reveal. San Francisco itself is a pretty cool place to tool around in Fallout 2, being one of the last free cities that didn't have massive problems (unless you count Scientology...excuse me, Hubology). But, players of the original series will remember that the San Fran natives weren't all that keen on signing up with NCR. And there is fun to be had in that situation. On one side you have San Francisco and the other Norther California towns trying to remain independent, while the NCR seeks to swallow up everything it can. In the middle, the Brotherhood of Steel is finally coming out of their caves and bunker to take the power they feel they have inherited. The player gets caught somewhere in the middle and has to choose sides in a tornado-tag war in post apocalyptic San Francisco.
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Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.