4. Fallout: Megavault/ Fallout Meets Batman Arkham City
Vaults, they kinda sucked, right? If they weren't short on water chips or designed to require human sacrifice, they were chalk full of slobbering mad scientists. What's worse, you and all 15 members of society had to live out the remainder of your incestuous existence in an underground bunker no larger than most people's houses (I'm super rich and live in a mansion, therefore I assume everyone else does the same.) No, there really wasn't much to look forward to if you lived in a vault. But, what if that wasn't the case? What if there was a vault out there that was large enough to sustain thousands of people, and covered hundreds of square miles, even supported a makeshift ecosystem in certain areas? Now THAT would kick ass. I would live in the vault. So follow me on this. Bethesda games tend to be a bit underpopulated. All of them seem like there are "huge" cities with tiny populations. Well, what if we took all those NPCs from Fallout 3 and New Vegas, and stuffed them into a space half the size? You would get a city that felt like a city; overcrowded, dirty, and dangerous. True, there would be a loss of the feeling of "openness" that the last two games in the series were so famous for, but I say it's time to explore something new. We've seen open horizons before. Now, it's time to show us vertical exploration instead of horizontal exploration, 12 story building stuffed full of people instead of endless empty plains. Just as many quests could be put in the game, and just as many NPCs could create just as much story. The only differences would be the feeling and the amount of walking. With an entire city in the vault, the world could actually feel full and real and populated. Fallout could escape the damaging effect of always having tiny towns, with only a few people in them. Instead, hundreds of years of internal politics could have split the few thousand people into smaller factions, living in sections of the city. And of course, those factions would be in conflict over what to do about THE major issue in every vault centered plot: do we open the door? That's when the player steps in to choose which faction is going to come out on top and seal (pun totally intended) the fate of the vault.