5. "The Dog And Character Models Looks Terrible"
When you've been covering the industry and writing about games for even a little while, you can start to detect what the online reaction to something is going to be as you're watching a trailer or first shot of gameplay. With Fallout 4 it was no different, and the moment you knew people were going to focus on the graphical side of things was right when the debut trailer showed Dogmeat wandering through the abandoned house. His character model was fine, it was identifiable and served its purpose - but this point is to illustrate just how much people will take their most reactionary first impression and run with it. Put it this way; would you really have cared that much more if the dog had more defined hair? How about if it was a pre-rendered cutscene where they mo-capped a real pooch exploring an actual environment, and layered over their art assets afterwards? Of course not. You see it as a dog, it works where it needs to. Bethesda have more on their plate than spending hours refining their canine cutscene animation - they'd probably rather make the feeling of a headshot more exquisite, or plan a unique string of side-missions only the most adventurous of gamers will find. Point being, stop whining about something as absolutely pointless as the fidelity on a character model. Does the action in the scene come across? Can you tell what's going on? Yes? Then move along, as we never worried about any of this stuff in past generations.