Fallout 5: 10 Things It Must Do Better Than 4

7. Focus On The RPG Aspects

Fallout 5
Games Radar

This was Fallout 4's biggest sin in the eyes of many. Fallout 5 needs to carry forward the combat improvements started in 4, but also actually act like an RPG this time around.

Because Fallout 4 was aiming for a much wider audience, it meant the combat and base-building aspects took over the past RPG focus. Although this isn't inherently a bad thing, as Fallout 4's combat was actually much improved from previous games, it meant that Fallout 4 felt like it had lost its identity in a bid to become more popular.

Combat isn't what people go to the Fallout series for. They go to simulate a post-apocalyptic world and create a character alongside. Fallout 4 so heavily missed the mark when it came to this, that it could barely be called an RPG anymore.

Fallout 5 absolutely needs to change this. Make the focus on our character, our story and our world, rather than on the combat.

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Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.