Fallout 76: 10 Reasons It Failed

6. Restrictive Player Count

Fallout 76 Screenshot
Bethesda

It's pretty simple: If more players were on a map in Fallout 76, it wouldn't feel like such an empty experience.

Now, no one was expecting 100 players or anything like that, but if you're going to make multiplayer and interacting with players the focus of your game, you really need to step up above 32.

This is a particularly big issue considering how big the world is. It would have been bad enough if it was Fallout 4's map, but Fallout 76 is the biggest world in the series.

Now imagine trying to find someone in a world that big.

The only saving grace is the fact that you can fast travel to points in the map, but doesn't that defeat the purpose of exploring a bit?

It feels like Fallout 76 really might have achieved some of its ambitious goals if it had increased the player count to a more weighty number. The dream of having players act as NPC's and questgivers can hardly work if you aren't seeing other people.

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Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.