Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4

6. Stop Leaning On Super Mutants And The Brotherhood Of Steel

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Bethesda

Unlike other developers who have worked on the Fallout franchise, Bethesda seem to be far more preoccupied with the Brotherhood of Steel and Super Mutants.

Making characters from both these worlds prominent in the main and side quests of Fallout 3 and 4, the developers have seemingly been afraid to break away from these narratives and try new things - something which Obsidian enjoyed such success with while creating New Vegas.

Fortunately, the timeline of 76 itself might force Bethesda to get a little creative with the crutches they usually lean on. Assuming the title takes place in 2101, Super Mutants have only just been created, so you probably won't run into many of them out in the wasteland.

Likewise, the Brotherhood of Steel is in its infancy, still mostly situated in their Californian roots rather than exerting their dominance over the whole of the US.

Thankfully, this set up should result in either the developers being forced to come up with a new creative hook for both of these franchise staples, or do away with them altogether and focus on new, original stories.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.