Fallout 76: 8 Mechanics Fallout 4 Ditched That Must Return
2. Karma
Karma was a big part of Fallout 3, as it shaped the world's perception of you when exploring and completed quests. It made you feel like your decisions gave you either notoriety or fame, and ultimately made you feel like a part of the world. People condemned you if you went into the slave trade and heralded you if you helped that little boy out with the ant infestation.
When you look at Fallout 4, you can become one of the biggest raider game overbosses in the Commonwealth, shoot up a couple settlements, wipe out Diamond City, and the average bloke will still greet you as a messiah.
It's a little jarring, to say the least. It doesn't even have to be a displayable fact. It can just be in the background, shaping what everyone says to you and who will actually talk with you.
We're not asking for much, Bethesda. Just another huge open-world game that is massively intricate, features hundreds of quests and characters, infinitely expansive customisation options and so many locations that you'd struggle to see them all in a lifetime.
Is it too much to ask to have a random passerby call you a berk every now and again?