Fallout 76: 9 Past Franchise Problems It Can Finally Fix
5. Making Settlements Matter (Plus Meaningful Expansion DLC)
A lot has been said about the bizarrely Minecraft/survival game-esque inclusion of settlement building in Fallout 4. Coming after Skyrim's Hearthfire DLC also let you make all sorts of humble abodes in Tamriel, it seemed like there was some contingent of Bethesda fans hankering for customisable homesteads.
Naturally this lead to Bethesda not knowing precisely how to integrate these features into the game, and besides one specific mission towards the end of the campaign, you didn't even need to bother building anything at all.
All of that changes in Fallout 76, as now Settlements are literally where you'll be making camp and holding out with friends/other players. You'll need to invest in security and think about the placement of everything because you'll be staving off player raids and monster attacks.
DLC-wise it means things like the once pointless Workshop expansions and Automatron/robot-building suite we got for Fallout 4 would matter tenfold. Anything settlement-based in 76 will be game-changing, and though that might annoy those who wish Bethesda would stop trying to be Minecraft, tying it directly to gameplay should at least realise their vision for settlement functionality.