Fallout 76: 9 Past Franchise Problems It Can Finally Fix

4. The Human Threat

Fallout 76 Mutants
Bethesda

Answers in the comments as to whether you want Fallout's greatest threats to be more creature or supernatural-based (like parts of the older games, hello The Master), or routed in factions and gun combat (like the newer ones).

That's an ongoing conversation, but right now, a group of raiders is not a Deathclaw, despite Bethesda trying to make combat with gangs a more formidable and tactile experience.

Put simply: There's no point putting so much emphasis into shooting if WHAT we're shooting doesn't require anything other than pulling the trigger. Things like disarming foes or slowing them down by crippling limbs is a great idea, but unlike many other post-apocalypse games like The Last of Us where other humans are a real threat no matter what, in Fallout they're mostly disposable.

Once again, with the influx of real players comes completely different, unexpected ways to deal with them. Combat can never be the same, and exploring takes on another dimension of battle royale-like terror when you realise the seemingly abandoned house you're in has footsteps coming from upstairs.

Do you hide out? Try to flee? Kill them for their gear and move on? It's going to change the very nature of humans as a threat and their inclusion in Fallout as an experience.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.