Fallout: New Vegas - 10 Things Nobody Admits It Did Better Than 3

6. A Better Main Story

If there€™s one common complain about Fallout 3 it€™s that the side-missions proved to be way more exciting and way more satisfying than the title€™s main campaign. Although it started out strong covering your idyllic life in the vault (although this section admittedly became infuriating upon repeated playthroughs), the story quickly devolved into a standard post-apocalyptic tale about water and clan warfare. Fallout: New Vegas on the other hand took an entirely different approach to its main campaign. Instead of putting you in charge of someone who had the ability to essentially save the entire world, your character€™s story in this spin-off was much more personal and a lot more complicated. The intrigue starts immediately as you€™re shot in the head and left for dead in a shallow grave. As you come into contact with more and more factions during your journey for revenge the game€™s ultimate goal, namely the outcome of the titular New Vegas itself, becomes a way more nuanced affair than Fallout 3's quest to purify the water supply. You just felt like you had more control over the narrative in New Vegas, as whichever faction you chose to help or screw over during your journey would change your ending substantially. There were so many different options and variations that went into closing out the game€™s finale that no two players would ever experience the story in the exact same way.
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.