Fallout: New Vegas - 9 Things Nobody Admits It Did Better Than 4

8. There Are No Throwaway Quests

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Bethesda

Although Fallout 4 wasn't lacking when it came to the amount of quests, missions and activities it packed into its expansive open world, a lot of this content was hardly the most exciting or substantial. For the first time introducing randomly-generated quests that always gave you an enemy base to attack or friendly settlement to defend, the variety and complexity of these missions were massively lacking.

New Vegas on the other hand, while having fewer quests to pursue, ensured that each one felt important and worthwhile. Not only were the stories great, (even when they appeared to be simple fetch quests), but each one had more solutions than "kill this" or "kill that".

Cool little segments like trying to smuggle slaves out of shady casinos without raising suspicion made for intense sequences, but it was the variety of options available, as well as incentives to take part in the quests at all, that made them so compelling.

Sure, the fourth game still boasted some memorable moments, but for the most part the developers took a quantity over quality approach to its content, making it feel less like a proper RPG than a bog-standard, grindy FPS.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.