Far Cry 4: 10 Things We Want To See

7. Deeper Interaction With The World

The shop keepers in Far Cry 3 were a great advancement on the soulless computer terminals of Far Cry 2, but it's time to push the boat so far out to sea that we can set up our own pirate radio station. In Far Cry 3 the shopkeepers were animated, had character (however limited) and were a real representation of island life, of an ancient and fiercely protected culture that seemed to mostly involve walking slowly around your shanty town, or driving meaningless circles around your island with three of your best gun-toting friends; but at least they were vaguely people! In Far Cry 4 we need to see people who are representative of the land, of the predominant culture and of the trials and tribulations that make up the core conflict of the game. There must be more than simple gun-slinging henchmen meandering between villages, there should be crowded markets, mountain inns that become packed with people during the freezing nights where nothing is served but home brewed moonshine that makes you go blind if you have more than three drinks. The nation of Kyrat is based on Tibet and Nepal. Let's hope that the people are as well represented as the one big mountain is certainly going to be.
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A Video Game Writer and Editor based in Central London, who has a background in Theatrical Lighting, Directing and Playwriting.