Far Cry Primal - 9 Big Things It Must Fix From 4

8. Melee Combat Needs An Overhaul

With the setting of Primal reverting back to prehistoric times, we're going to see a substantial reduction in the amount of ranged weapons, as essentially apart from throwing spears and twanging arrows off in all directions, you're limited to getting up close n' personal with a bladed weapon or club of some sort. As such, both FC 3 and 4 had the 'melee chaining' ability you could unlock, where rather like Assassin's Creed, taking out one enemy freed up the option to dart after the next (providing you'd started from a stealth kill, anyway). For Primal we need ways to dispatch groups of hunters in one fell swoop or to create some distance when hemmed in, alongside more in-depth block and counter options so we're not just hammering the melee button and hoping for the best. Call of Duty: Black Ops III actually features the exact move necessary, where you trigger it during combat, burst out and away from being pinned down and take out a few enemies one-by-one in the process. Assassin's Creed also featured this after a counter, and 2015's Mad Max lets you unlock bone-breaking moves that 'freak out' other combatants in the vicinity, giving you room to take them out.
Gaming Editor
Gaming Editor

Gaming Editor at WhatCulture. Wields shovels, rests at bonfires, fights evil clones, brews decoctions. Will have your lunch on Rocket League.