'Heavy' enemies kinda suck. You know, the ones that are essentially walking bullet sponges, deal 10x the damage of their compadres and can only be finished off by either a quick-time event or by unloading endless ammo into their faces? Rarely do fights against such things actually result in a fun experience, and more often than not you're pinned into a loop of dodging and firing, Bioshock's Big Daddy-style. Let's see not only a reason to utilise weapons in inventive new ways as described earlier, but more enemy types in general. And no, that doesn't mean more 'crazy guy running at you with explosives'. Those guys are just terrible.