Final Fantasy 7 Remake Part 2: 7 Enemies We NEED To Fight

3. Azul The Cerulean

final fantasy 7 remake midgar zolom
Square Enix

Azul is the muscle of the Tsviets, an elite group of lieutenants for Shinra's shadowy Deepground division. Although Azul first appeared in Before Crisis, the forms he takes in Dirge of Cerberus could be far better realised with current-gen graphics.

A hulking man-beast of over nine feet, Azul carries a tank gun as his personal firearm. Shining yellow eyes, pointed ears and what can only be described as a mullet-mane enhance the beastliness of his appearance, and his body is so thoroughly infused with mako that it has broken out as glowing blue streaks on his face.

In short, the character looks really cool; and that's not taking into account his transformation into the even bigger, behemoth-like Arch Azul.

Given the differences in time period between FFVII and Dirge of Cerberus, it's unlikely that things would play out the same between the large blue one and Vincent in the next game.

Remake, however, so far hasn't been afraid to indulge in some temporal messing around. Moreover, the surprise inclusion of other key Deepground members in Intergrade means that he could be closer than we think.

Considering that Azul towers over Barret, is more animalistic than Red XIII and has worse anger control issues than Cid, it could be fun to see him get a shot at the whole team this time.

Contributor

Writer and teacher. Naturally nocturnal, travelling recluse. Likes adventure games and RPGs, horror movies, grunge, old-school cyberpunk anime and generally any media that is bizarre, subversive or thought-provoking.