Fire Emblem Heroes Guide: 20 Crucial Tips & Tricks You Need To Know
17. Choose Your Weapon Carefully
Weapon Type is displayed on the small character portraits, or next to the unit’s name at the top of the screen. There are four colours: Red, Blue, Green, and Grey.
As the symbol in the bottom-right of the battle screen reminds you, Red weapons are strong against Green ones, Green strong against Blue, and Blue strong against Red. The weapon types are:
Melee Weapon (Sword/Lance/Axe): Physical damage. Range is one square.
Tome (Red/Blue/Green): Magical damage. Range is two squares.
Dragonstone (Red/Blue/Green): Magical damage. Range is one square.
Bow (Grey): Physical damage. Bonus damage against Flying units. Range is two squares.
Dagger (Grey): Physical damage. Can reduce enemy stats. Range is two squares.
Staff (Grey): Magical damage. Range is two squares.
Note that Physical Damage (from a Sword, Lance, Axe, Bow, or Dagger) is affected by Defence, while Magical Damage (from a Tome, Dragonstone, or Staff) is affected by Resistance. It’s also important to stress that the ranged units (those with a range of two squares) cannot hit units that are directly adjacent to them.
This means that, while ranged Heroes can ping melee units safely from a distance, if the melee unit gets in close, the ranged Hero will be unable to retaliate to their attack - which can be especially devastating if your ranged characters get trapped in a corner!