For Honor: 10 Major Problems Ubisoft Must Fix
5. Connectivity Issues
One of the most frustrating and annoying things about For Honor is the unstable and downright unreliable connection - constant disconnects, matchmaking issues and countless occurrences of player dropouts ruining the flow of the game. And it all comes down to Ubisoft's decision to place the game on a peer-to-peer system.
For those who don't know what a peer-to-peer system is, it's when - instead of hosting matches on a central set of servers - every player is connected to every other player in the session. This manages to solve the typical host advantage in a traditional peer-to-peer system, but ultimately has more crippling problems.
The fault lies with faulty connections. With player counts hitting a hundred thousand and over at times, it's unreliable that every single player has a strong connection. And when one player doesn't, everyone else suffers.
In terms of what Ubisoft can do to remedy this, there is one major solution: Invest in a set of central, dedicated servers. For a company as lofty and well off as Ubisoft to not do this in the first place, is a major fumble. Considering their past investment into other titles, you would think that they would take that extra step for a game whose longterm playability lives or dies on their online mode.
Hopefully, with the number of players and overwhelming feedback in regards to connectivity, Ubisoft will bite the bullet and set up a more reliable system.
Simply put, for a game that thrives in constant and lively combat, sudden and jarring pauses to rejig connections can destroy the game for a lot of people.