For Honor Review: 5 Ups & 5 Downs

2. Microtransactions, Loot & Salvage Feel Dishonest

for honor microtransactions
Ubisoft

Speaking of playing online, Ubisoft are still being Ubisoft when it comes to microtransactions.

Now, to be completely clear, you don't need to purchase anything with additional cash if you don't want to - the game removes all stat and buff bonuses during Duels and Skirmishes anyway - but that doesn't mean the overall feeling of being nickel and dime'd doesn't come through.

Case in point: How you unlock the majority of your gear, which comes from spending accrued Steel (the in-game currency garnered from battles) on blind boxes. Literally the exact same approach as Overwatch, you'll drop an amount of Steel on a shot in the dark, hoping to come away with a worthwhile item, piece of armour or weapon component.

Thing is, because the game has a 'salvage' system for unwanted items, Ubi didn't have to code around duplicates. It's entirely possible to spend in-game Steel (or Steel bought with microtransactions) on a blind box, only to come away with a slew of the same thing you already own. It's happened to me, and I'd wager it's happened to every other player so far, too.

This practice should've been criticised far more harshly in Overwatch, as the mixture of blind boxes and salvage systems means developers make maximum profit, whilst a luck of the draw determines your satisfaction. Not good.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.