Forza Horizon 4 Review: 6 Ups & 3 Downs

2. The Story Mode & Human Interactions Aren't Great

Forza Horizon 4
Playground Games

Like the previous Forza Horizon games, there's a distinctly human grounding to all the vehicular mayhem, despite it being completely unnecessary.

Though your voice-over assistant is charming enough, the voice acting during the game's cinematic sequences range from mediocre to laughably bad, and the human character models look embarrassingly low-res compared to the jaw-dropping fidelity of the cars themselves.

It probably would've been smart to just do away with people altogether, honestly, but Horizon 4 ultimately goes the other way. Its tangential Story Mode, for instance, flings players into a series of chapter-based scenarios where human interaction is all-too-frequent.

Though the opening stuntman events are fun to a point, the hackneyed dialogue gets old fast, and the missions themselves end up feeling quite repetitive. It's this aspect of the game that feels the most workmanlike and unnecessary: the world doesn't need to be populated with any robotic, stiffly animated-and-voiced people for it to feel alive.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.