10 Greatest Second-Bananas In Gaming

6. Navi - The Legend Of Zelda: Ocarina Of Time

Let€™s just get it out of the way right now. Yes, Navi is annoying. Despite best being known for her incessant repetition of the words €œhey€, €œlook€, and €œlisten€, Navi was important in ways gamers still don€™t appreciate to this very day. The chatty fairy is Link€™s faithful companion for the entire game and it is because of Navi that the Z-targeting system exists in the first place. For those needing a memory jog, the Z-targeting system is what made the Zelda franchise€™s leap to 3D so fluid, allowing players to engage in dialogue easily with characters from any direction and, of course, making the game€™s combat fun and user-friendly. Still, the usefulness of this feature isn€™t truly felt until right towards the end of the game. Upon finally reaching the top of Ganon€™s Tower and encountering Ganondorf, Navi is initially weakened by dark magic and unable to help Link Z-target. That means that players have to target him manually, using the N64€™s notoriously clunky joystick. While Navi can easily make an appearance on anybody€™s list of most irritating video game characters, the important role she played in what is widely regarded as the greatest Zelda game ever can€™t be denied. Without the success of Navi and the Z-targeting system, games like Twilight Princess and Skyward Sword wouldn€™t even have been possible. With credentials like that, we simply can€™t deny Navi her props.
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Mr. Quinn Gammon is a retro game collector, a fan of the video game industry and a lifelong pro wrestling fan, with a loyalty to WWE. He enjoys 90's cartoons, Looney Tunes characters, British television (with an emphasis on Doctor Who and Sherlock) and enjoys the occasional mixed berry trifle (with gluten free cake).