Gran Turismo 6: 10 Things It Needs

7. More Damage

One of the biggest complaints about the earlier Gran Turismo games was that for all of those lush visuals (for the time), Polyphony never took full advantage of it by including crash damage; you could literally shunt the car in front of you for the entire race and you wouldn't get a single scratch on your car. For Gran Turismo 5, they finally decided to move with the times and add some damage, though it was mostly cosmetic, and it was still impossible to completely wreck a car beyond recognition as is only realistic of actual racing. Now, I get it, a lot of car companies refuse to see their cars get smashed to pieces, even in the digital realm, but isn't it really at the detriment of the racing experience on the whole? It's an inevitable part of a race, but one which still feels extremely neutered and toned-down in these games. Thus, when I careen into a wall at 200mph and am able to speed back onto the track without more than some scuffed paint, it draws me out of the moment.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.